Exploring the Hidden Charm of the “I Won’t Do It” Choice in Death Stranding 2

A Fun and Safe Easter Egg in Death Stranding 2

One of the most amusing surprises in Death Stranding 2 is a quirky dialogue option that players encounter early in the game. While it might initially seem like a serious or intimidating choice, it turns out to be a harmless and playful Easter egg crafted in true Hideo Kojima fashion.

The Beginning of the Game and the “Refusal” Option

The game opens with a scenario reminiscent of a Far Cry-style mission, where Fragile (portrayed by Léa Seydoux) asks Sam (played by Norman Reedus) to join her at Drawbridge. Interestingly, players are presented with an option to refuse her request. This choice sets off a unique loop within the game’s opening sequence.

The Groundhog Day Loop and the “I Won’t Do It” Choice

After selecting to refuse, Death Stranding 2 enters a Groundhog Day-like cycle, where the game repeatedly restarts the intro scene. During this loop, players can continue choosing the “I won’t do it” option multiple times. Despite this, the game’s narrative eventually pushes forward, forcing the player to accept Fragile’s offer to progress the story.

No Impact on Story Progression

This particular dialogue choice does not hinder story advancement or trigger early credits, unlike some other games that might penalize stubborn players. Instead, it acts as a playful, safe Easter egg that adds a layer of humor and meta-awareness, all while respecting Kojima’s signature style of breaking the fourth wall.

See the Easter Egg in Action

For those curious to see what happens when you repeatedly refuse Fragile’s plea, check out the video below. It demonstrates the humorous loop and the eventual forced acceptance that unfolds when you keep declining the invitation.

Critical Reception and Further Insights

Reviewers have praised Death Stranding 2 for its innovative storytelling and engaging gameplay. Our review awarded it a solid 9 out of 10, describing it as “a triumphant sequel that emphatically delivers on the promise of its original.”

About the Author

Wesley is the Director of News at IGN. You can follow him on Twitter at @wyp100, or contact him via email at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Alex "Pixel" Petrov

Alex "Pixel" Petrov

Gaming journalist & industry insider. Covers the latest game releases, updates, and behind-the-scenes dev stories. Knows every Easter egg, patch note, and upcoming title worth hyping. Always gaming, always analyzing.