Fast Food Simulator
What the developers have to say:
“We chose Early Access to make our community a part of the development process. With your feedback and suggestions, we aim to make the game more fun and polished. Your contributions during this phase will help us make important updates and improvements as we work towards the full release.”
“We plan to keep our game in early access for approximately 6 months to 1 year. However, this timeframe may not always be exact. Depending on the feedback from the community and the new features we plan to add, this period may vary. Our goal is to make the game as good as possible before moving to the full release.”
“The full version is planned to include more content, features, and improvements based on feedback we receive during Early Access. We aim to expand the overall scope of the game by adding new gameplay elements, refining mechanics, and enhancing the user experience. While we have a clear vision for what we’d like to achieve, the specifics may evolve as we continue development. Our priority is to create a polished and enjoyable experience.”
“Fast Food Simulator’s early access version includes basic restaurant management such as taking orders, serving drinks, making burgers, as well as important features such as character and restaurant customization. Players can experience a significant portion of the game, but we continue to add new content and evaluate feedback. Our top priority is to improve important features and existing content with feedback from the community.”
“The sale price may increase depending on the size of the content to be added.”
“We plan to involve the community in our development process by actively seeking feedback and suggestions from players. During Early Access, we’ll be engaging with our community through forums, social media, and in-game feedback tools to understand your experiences and preferences. This input will help us prioritize updates, fix issues, and introduce new features that enhance the overall gameplay. Our goal is to create a collaborative environment where player feedback directly influences the development and improvement of the game.”
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