Former Nintendo Developers Reflect on the “Celestial” Talent That Made Their Colleagues Truly Legendary

Legendary Talent That Inspired Awe at Nintendo

Takaya Imamura, a renowned video game designer and manga artist known for his contributions to iconic franchises such as F-Zero, Star Fox, and The Legend of Zelda, has shared heartfelt insights about his experience working at Nintendo. Despite his impressive list of credits, Imamura admits that the company was filled with so many extraordinary individuals that he often felt “inferior” in comparison. This sense of inadequacy was a common sentiment among many talented colleagues, highlighting just how high the bar was set within Nintendo’s creative environment.

Imposter Syndrome in a Company of Legends

Imamura took to X (formerly Twitter) to express his feelings, as reported and translated by Automaton. He recalled constantly questioning how he could prove his worth amid such brilliance, describing the atmosphere as one where “a sense of inferiority lingered somewhere.” For many employees, working alongside such talented minds was both inspiring and intimidating, creating a complex emotional landscape.

Freedom and Loneliness After Leaving Nintendo

When Imamura eventually departed from Nintendo, he describes experiencing a sense of liberation—feeling “released from the inferiority complex” that had haunted him for years. However, this newfound freedom also came with feelings of loneliness, particularly the realization that he might never again collaborate with colleagues of such exceptional caliber. With only a few years remaining until his retirement and recognizing that game development can span many years, Imamura chose to focus on his personal creative pursuits, embracing a more independent and flexible approach to his craft.

The Sentiment of Legendary Status Among Former Employees

This reflection isn’t unique to Imamura. Many former Nintendo employees share similar sentiments about their colleagues. One such individual, Shinji Watanabe, now leading Epsilon Software, described his former Nintendo peers as “celestial beings,” emphasizing the extraordinary talent present within the company. Ken Watanabe, who spent a decade at Nintendo before venturing into indie game development, concurred, stating, “There truly are only incredible people at Nintendo. Trying to stand out among them was both exhausting and deeply rewarding.”

Nintendo’s Nostalgic Offerings and Market Performance

On a different note, fans of Nintendo can look forward to the upcoming addition of Super Mario Strikers (also known as Mario Smash Football in Europe) to the Nintendo Switch Online GameCube library next week. This marks the first new game added to the service since the launch of Nintendo Switch 2 earlier this month. For nostalgic gamers, a high-quality replica GameCube controller is also available, enhancing the retro experience.

Nintendo Switch 2: A Strong Start with Mixed Signals

The Nintendo Switch 2 has already sold approximately 3.5 million units, demonstrating a robust market entry. However, an analysis of launch-week sales reveals a more nuanced picture regarding the performance of third-party titles versus first-party Nintendo games. The landscape of gaming on the new console indicates both promising growth and challenges ahead for publishers outside Nintendo’s own portfolio.

About the Author

Vikki Blake is a seasoned reporter for IGN, with over 15 years of experience as a critic, columnist, and consultant for some of the world’s leading gaming publications. She is known for her deep insights, passion for gaming history, and dedication to exploring the stories behind the industry’s biggest names. Find her updates and opinions on various platforms, including BlueSky.

Alex "Pixel" Petrov

Alex "Pixel" Petrov

Gaming journalist & industry insider. Covers the latest game releases, updates, and behind-the-scenes dev stories. Knows every Easter egg, patch note, and upcoming title worth hyping. Always gaming, always analyzing.