I-Akhawunti yeSilent Hill f Isebenzisana Ngezindlela Zokulwa Eziningi Ngenxa Yokuthi “Imidlalo Yokulwa Engenamkhawulo Iyakhula Ngokuthandwa Phakathi Kwabasha Abancane”

Ukuhluka KweSilent Hill f Nokubaluleka Kokuzijabulisa Ngezindlela Zokulwa

Sesizwile kakhulu mayelana nokuthi Silent Hill f ifuna ukuzimela futhi ihluke kwi-series yayo yangaphambilini, ikakhulukazi ngokugxila emvelweni wayo waseJapane. Kodwa futhi, inhloso yayo enkulu ukugwema ukulinganiselwa njengomdlalo ofana ne Silent Hill 2, futhi ifuna ukuheha abadlali abasha ngokwandisa izindlela zokulwa nokuncintisana.

Izimpendulo Zomkhiqizi Nenkampani Yokuthuthukisa

Umkhiqizi we-silent hill, u-Motoi Okamoto, kanye nomqondisi weSilent Hill f, u-Al Yang, bahlangabezane nemibuzo eminingi muva nje, futhi kwavela ingxoxo ephephandabeni elihlaba umxhwele. Okamoto wachsha ukukhuluma ngokuthi, nakuba efisa ukuqinisekisa ukuthi ukwakha kabusha kweSilent Hill 2 kuhlonipha kakhulu umthombo wawo, ku-Silent Hill f, unentshisekelo enkulu ekuhlanganiseni “izenzo ezijabulisayo futhi ezithokozisayo.”

Izinhloso Zokwenza Umsebenzi Ube Mnandi Ngeziphakamiso Ezintsha

“Ukufaka izenzo ezithokozisayo nezithokozisayo kuSilent Hill f kwakuyisifiso sami kusukela ekuqaleni kokuthuthukiswa,” kusho u-Okamoto, njengoba kubhalwe ku-Automaton. “Futhi, njengoba iNeoBards iyinkampani ekwazi kakhulu ekwenzeni imidlalo yezokulwa, yikho-ke ke singakhetha yona njengomthuthukisi wemidlalo.”

U-Okamoto waqhubeka wengeza ukuthi, nakuba uchungechunge lweSilent Hill lungenalo uhlobo lwezokulwa olunamandla, bavule amathuba okuheha abadlali abasha ngokufaka lezi zindlela. “Abadlali abancane banomgomo omkhulu wokuthanda imidlalo enezinselelo, ngakho-ke ngangikholwa ukuthi uma sifaka lezi zindlela emdlalweni, kuzothinta abantu abasha ku-series.”

Ukugwema Ukuphindaphinda Nokugcizelela Izinhloso Zokuhlukile

UPhinde, u-Al Yang, wengeze: “Besifuna ukugwema ukuphinda-phinda silungiselela iSilent Hill 2, futhi sazi ukuthi akukho isizathu sokuphinda-siphinde imidlalo efanayo. Ngakho-ke, ukuze sigweme ukuphindaphinda imisebenzi yangaphambili, sithathe isinqumo sokugcizelela ngokukhethekile izenzo ezihlukile.”

Ukwengeza Incazelo Yomdlalo Omusha Nenkulumo Ngezindaba Zomdlalo

I-Silent Hill f ayiyona ingxenye yezinguqulo zedlule zeSilent Hill. Esikhundleni salokho, izokwethula indaba ezimele “engaphansi kwe-series,” njengoba kwakuqinisekiswe yinkampani yomshicileli i-Konami. Le nguqulo yokugcina ye-series, engavamile ukubanjwa endaweni yase-East Coast yaseMelika, izobizwa ngokuthi “yisihloko esisha ngokuphelele” esingaba khona “abantu abangakaze badlale iSilent Hill bazijabulele.”

Izithombe Zomdlalo Nokuzwakala Kwezokulwa Okuphakeme

Okamoto ukhuluma ngokuthi “ukuhlukumeza okunzima nokubukeka okukhulu kwemizwa kanye nemizwelo, kanye nokwakheka kwezilwane ezimbi, kuhlanganisa nokuhlangana kokuhle nokwesabekayo, kwakha uhambo olungesabisi.” Futhi, izixazululo zemibuzo zibaluleke kakhulu, zisebenzisa “ukuhlupheka nokuhlupheka kwengqondo” njengengxenye yesakhiwo somdlalo.

Ukuxoxa Ngokubhala Nokuhlangenwe Nakho Komdali

Umkhiqizi odumile we-Higurashi no-When They Cry, u-Ryukishi07, usanda futhi wasitshela ukuthi ukubhala kweSilent Hill f kufana nokudla kweSalad dressing. Uchaze ukuthi ekuqaleni, kubadlali kuzoba nzima ukuhlukanisa phakathi kwezinto zobungqina obungaphezulu kobungqina nokwesaba kwengqondo, ngoba kuzohlangana njengokuvamile. Kodwa njengoba umdlalo uhamba, abantu bazozwa kahle ukuthi yini eqhubekayo — futhi yilapho umdlalo uzoba njengokudla okuthile okunephunga elihlukile, njengokudla kweSalad dressing.

Indaba Yomdlalo Nokuhamba Phambili Nenkulumo Ngezindawo

Silent Hill f isihambela eJapane yama-1960s, lapho sizolandela khona u-Hinako Shimizu, intsha ephoqeleka ukuphatha umthwalo wokulindelwa kubangane, umndeni, nomphakathi. Njengoba kwavezwa kumuvideo womphakathi wolimi lwesiJapane olukhishwa ngo-March, le nguqulo yokuqala yeSilent Hill etholwe ne-18+ rating eJapan. Itholakala ku-PC, PS5, ne-Xbox Series ngoSeptember 25.

Alex "Pixel" Petrov

Alex "Pixel" Petrov

Gaming journalist & industry insider. Covers the latest game releases, updates, and behind-the-scenes dev stories. Knows every Easter egg, patch note, and upcoming title worth hyping. Always gaming, always analyzing.