Our Darkest Days

“We’re creating Into the Dead: Our Darkest Days with a clear vision for a challenging, heart-pounding survival horror experience which pushes the genre in bold new directions.
Early Access lets us share our world with players sooner, welcoming your feedback to fine-tune the systems and content. We want to make sure that every scavenging run, every survivor rescued, every encounter with the undead, and every step towards salvation feels intense and memorable. By inviting the community in at Early Access, we can craft a game that truly represents the gritty, desperate struggle for survival we’ve imagined.”

“We’re planning for at least a year of active Early Access development. However, the exact timeline may shift as we learn from player feedback, balance the gameplay loops, and add and polish new features and content. We want to make Into the Dead: Our Darkest Days the best it can be, and we won’t rush out of Early Access until we’re confident we can deliver a truly compelling survival horror experience.”

“Our full vision for Into the Dead: Our Darkest Days is ambitious, and while we believe the existing Early Access version of the game is a fun and compelling slice of the intended final game, there are a lot of features, systems, and content still to build.

Over the course of Early Access we’re planning to build more depth, breadth, and polish across everything from gameplay, to narrative, to art, and audio design.

We’ve put out a roadmap with more details on what’s to come in Early Access – check it out under ‘Read Related News’ then ‘Early Access Roadmap’. Make sure you stay tuned to our ongoing updates as new features and content are added, and submit your feedback on these updates and additions as they happen.”

“The Early Access version of the game has a significant amount of content and features. This includes multiple characters, threats, weapons, locations, and crafting options. We believe it’s a solid foundation for building towards our long-term vision.

There are still a lot of features, systems, and content to develop and integrate into the game, as well as balancing and polishing of all features and content, before we arrive at our fully fleshed out intended experience. We plan to make frequent updates as we develop the game, using your valuable feedback.”

“We plan to increase the pricing of the game when it moves from Early Access to full launch. Early Access pricing may also increase over time as we add more features and content. We’ll be sure to give players advance warning before any base pricing changes happen. We’ll also be keeping an eye on participating in seasonal discounts, Steam sales, and bundles during Early Access and beyond.”

“Our community means everything to us, and we want to hear from you! We’ll not only keep you updated with regular patch notes and developer news, but actively seek your feedback through community surveys, Steam forums, and our social media channels.

Transparency is key for us. We’ll regularly talk about new features, bug fixes, and upcoming plans so you can see exactly what’s changing.

Your voice matters, too. We’ll review community discussions, player bug reports, and run ongoing surveys on features, content, balancing tweaks, and gameplay ideas to let you help us make our development choices.

You will be able to connect with fellow survivors, share tips, report issues, and propose ideas on Steam, Discord, and other channels. Our development team are actively looking at these channels to collect and act on your feedback.

Join us in Into the Dead: Our Darkest Days Early Access, where every bullet, every choice, and every day counts. Your feedback will help shape the defining chapters of this apocalyptic saga. We can’t wait to see what we’ll build together!”

Alex "Pixel" Petrov

Alex "Pixel" Petrov

Gaming journalist & industry insider. Covers the latest game releases, updates, and behind-the-scenes dev stories. Knows every Easter egg, patch note, and upcoming title worth hyping. Always gaming, always analyzing.