Remedy Addresses Launch Challenges and Plans Improvements for FBC: Firebreak Multiplayer Shooter

Remedy Opens Up About Hiccups During FBC: Firebreak Launch
Remedy has issued an honest statement acknowledging that the launch of its multiplayer spin-off, FBC: Firebreak, hasn’t gone entirely smoothly. The developer admitted that “not everything has gone well” and outlined their plans to address player feedback and improve the game in the coming weeks.
Mixed Reception and Immediate Response
Since launching on June 17, FBC: Firebreak has received a mixed user rating on Steam. Remedy described the launch as an “exciting and nerve-wracking time,” emphasizing that it has listened carefully to the community’s feedback. The studio admitted that certain features need refinement and assured players that these improvements are already underway.
“We are actively working on enhancing specific aspects of the game starting now,” Remedy stated. “While some updates can be implemented quickly, others will require more thoughtful development. We promise to keep you informed at every step of this process.”
Addressing Initial Player Experience
One of the primary concerns Remedy has identified is the game’s “first hour experience,” which the team admits falls short of expectations. Players reported issues with onboarding, confusing systems, and unclear objectives in the Jobs. Additionally, the power fantasy initially feels weak, with starting weapons underperforming and higher-tier weapons requiring excessive grinding to unlock.
Planned Improvements to Gameplay and Progression
To tackle these issues, Remedy plans to revamp the onboarding process, improve user interface clarity, and simplify access to Jobs. Specifically, players will no longer need to complete the first two Clearance Levels for each Job, allowing new players to jump into a full three-zone Hot Fix Job run immediately. The developers also intend to accelerate progression and gear unlocks to make gameplay more rewarding early on.
These updates represent just the beginning. Remedy emphasizes that these are immediate changes, with more comprehensive improvements being discussed based on ongoing player feedback.
Gameplay Highlights and Future Content
Despite some rough edges, early impressions highlight the game’s fun potential, especially in battling unpredictable monsters within Remedy’s uniquely absurd bureaucratic universe. As one reviewer noted, the chaotic cooperative job simulator offers plenty of entertainment, and further testing will help determine its full appeal.
Looking ahead, Remedy has committed to ongoing support after launch. Upcoming plans include two new Jobs (missions) set to release in 2025, with additional updates planned for 2026. All post-launch content, including new Jobs, will be free for all players. Cosmetic items will also be available for purchase, but these will not influence gameplay, and Remedy has assured there will be no limited-time rotations or daily login rewards tied to monetization.
Remedy’s Broader Project Pipeline
This period is particularly busy for Remedy Entertainment, which is currently working on multiple projects. Besides FBC: Firebreak, the studio is developing Control 2 and a remastered compilation of Max Payne and Max Payne 2. Fans can expect a steady stream of new content and updates from this innovative studio in the coming years.
Vikki Blake is a seasoned journalist and critic with over 15 years of experience covering the gaming industry. She has contributed to some of the world’s leading gaming publications and is known for her insightful commentary and deep industry knowledge. She can be found sharing her thoughts on BlueSky.