RuneScape: Dragonwilds

What the developers have to say:“We’re committed to making RuneScape: Dragonwilds a community-driven game that players want to come back to again and again. The best way to make a game we know fans will love, is to make it with them! We’re bringing players along for the journey. RuneScape games have always been better for community voice being at it’s heart, and we’re taking that same mindset in listening to the community from day one. We’re very excited to see where our community collaboration can take us in the coming months and years with RuneScape: Dragonwilds!”

“As long as it takes! Our current estimation is that the game will be ready to leave Early Access in early 2026, but we want to spend the time to get everything right to make sure that our players get a complete, satisfying experience that you’ll want to revisit with friends again and again.”

“We plan on continuing to add more systems, Skill Spells and entire skills to deepen your experience within RuneScape: Dragonwilds. With additional content such as new Skills to level, new quests to complete, new enemies to fight as well as new seasonal events, resources to craft with, and vaults to uncover there’ll be plenty to explore and enjoy, alone or with friends.”

“Please have a read through of the “About This Game” section to see what the game presently has on offer. In Short: the Early Access version of the game contains the first few regions, survival systems, RuneScape Skills as well as magic survival spells, gear to craft, a robust building system, challenging combat, dungeons to delve, the first Dragon (the terrifying General Velgar!), creating a blend of Survival and RuneScape. This is just the beginning, with more content, features, skills, and expansions to the map planned throughout Early Access!”

“Yes – once the game leaves early access, we will be increasing the price to represent the whole, completed product. We will not be charging players for updates added to the game during Early Access, but may release post-launch content as Paid DLC in the future. For now, our priority is making the most of our time in Early Access!”

“We’ve run a number of closed Alpha tests with players from all over the globe, and the results have been amazing. That feedback was fundamental in helping us refine the experience for Early Access and we aim to continue working alongside our community. We will be gathering feedback from our Discord server, the Steam forums, and our social channels, which will not only fuel improvements and quality of life, but new features, skills, and more. We want to hear from you, so please join us on any of the above and let your voices be heard.”

Alex "Pixel" Petrov

Alex "Pixel" Petrov

Gaming journalist & industry insider. Covers the latest game releases, updates, and behind-the-scenes dev stories. Knows every Easter egg, patch note, and upcoming title worth hyping. Always gaming, always analyzing.