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What the developers have to say:

“Early Access is the perfect fit for SULFUR given its system-based, modular design that allows us to rapidly introduce new content. By inviting players to join us earlier in the development process, we can integrate community feedback more dynamically, enhancing both the game’s evolution and the overall fun. This approach not only makes sense for our production timeline but also adds excitement for players who get to experience and influence the game’s growth from the ground up.”

“We’re aiming for the record of the shortest Early Access period in history—famous last words, right? But seriously, we’re targeting a 1.0 release to approach with a reasonable pace. All the future content is designed and scoped out, ready to be implemented and tested. However, since SULFUR is a system-based Roguelike Adventure, it requires a fair bit of tinkering and fine-tuning to get everything just right. We want to ensure the final product is something special, and getting there with your feedback will be key.”

“Players can expect significant expansions in the full version of SULFUR. We’re planning to add new maps to explore, enhancing our arsenal with more sophisticated weaponry, introducing more gear, food, and presenting tougher challenges to conquer. We want to bring something fresh with each update, adding to the depth and diversity of the game.”

“We’re planning to kick off Early Access with five areas: Caves, Town, Sewers, Dungeon, and Castle. Each biome has unique enemies, challenges, and distinct types of loot to discover. This initial release is all about laying a solid foundation and opening up plenty of opportunities for system exploration and player feedback. Many have been playing the SULFUR demo for hundreds of hours already, so we hope to add to the replayability and variaty!”

“Yes, we will likely offer SULFUR at a lower price during Early Access as a thank you to the community for participating and providing feedback. The price may increase upon the release of the full version to reflect the additional content and improvements.”

“Join our Discord! You can easily jump into our Discord community to chat directly with the development team, share your feedback, and discuss your experiences with other players. This is your chance to influence the game’s direction by reporting bugs, suggesting improvements, and participating in community polls. We’ll be actively engaging in conversations, gathering insights, and making updates based on what you tell us. Your input is invaluable as we shape SULFUR together into the ultimate FPS Roguelike! To get redirected to our discord, press one of the link in the sidebar, or go to www.OurDiscord.com”


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Alex "Pixel" Petrov

Alex "Pixel" Petrov

Gaming journalist & industry insider. Covers the latest game releases, updates, and behind-the-scenes dev stories. Knows every Easter egg, patch note, and upcoming title worth hyping. Always gaming, always analyzing.