The Spell Brigade
What the developers have to say:
“During the release of our first game, we learned the value of community feedback and understood that for this game to be the best it can be, it is crucial to include the players much earlier in the process. It is the perfect way for us to interact with fans and allows us to efficiently work on our game and shift it in the right direction.”
“Our current plan is to conclude the Early Access roadmap in 8 months. Of course, we need to be flexible and adapt development to community feedback, so this scope could be subject to change.”
“Our goal for the Early Access release is to provide a stable, fun game loop that players can enjoy both by themselves or with friends. Our goal for the 1.0 version is to increase the replayability and variety by expanding on the game’s content with new characters, new spells, new worlds and new enemies.”
“The Early Access release has all the mechanics considered core to the game, presented in a finished structure that can be played alone or with friends. A selection of worlds, difficulties, modifiers, enemies, wizards, spells, elements, upgrades, items and cosmetics are already present and will be constantly expanded on during Early Access. Players will unlock this gated content in a natural flow by completing challenges. For a more detailed look into the development and planned content of the game, please check out our roadmap below.”
“We plan to slightly raise the price of our game at full release.”
“For us, the best way to funnel all the great feedback from players is on our Discord and right here on Steam. We keep a close eye on any discussions on the forums and personally moderate our Discord server, so any feedback regarding bugs, balancing or new content will be on our radar right away.”
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