ULTRAKILL

What the developers have to say:

“Because we want ULTRAKILL to be the best game it can possibly be. The feedback we’ve gotten from the community has always been a big part of what has shaped the game into what it is, and in order to continue that, we want the players to get their hands on the game as soon as possible to make sure it is steered in the correct direction.”

“The game will stay in Early Access until the third and final act is complete.”

“The game is planned to consist of 3 episodes or “acts”, each with 10 levels as well as secret missions, Prime missions and multiple new enemies and bosses, as well as a 5-level “prelude”.”

“The current Early Access version includes the prelude, the first act, second act and the 7th layer (out of 9) *29 levels* (as well as 6 secret levels) The prelude and first 7 layers have been made sure to reach the level of quality that would be expected of a completed game.”

“The price will increase as we add content during Early Access. Buy early, save money.”

“We will read and consider all feedback received through Steam and Discord, as well as any other places we can find. Let us know how you feel about what is already in the game (weapons, enemies, level design, music, sound, etc.) and what you would like to see in the game’s future. The community has already greatly shaped the game into what it is now, and we would like to see that continue.”


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Alex "Pixel" Petrov

Alex "Pixel" Petrov

Gaming journalist & industry insider. Covers the latest game releases, updates, and behind-the-scenes dev stories. Knows every Easter egg, patch note, and upcoming title worth hyping. Always gaming, always analyzing.